- The health has been decreased from 45 to 40.
- Combat Shield Upgrade increases the HP of Marines by 15 instead of 10.
Meine erste Idee wäre gewesen den Slow zu 3teln und bis zu 3 mal staken zu lassen.
- Stimpack Ability for Marauders has been removed.
- The health has been increased from 50 to 60.
- Nitropack upgrade removed.
- The Reaper no longer uses D-8 Charges as a Ground Attack against buildings.
- D-8 Demolition Charges Ability re-added and can be researched for 100/100 and 110 seconds at the Barracks Tech Lab.
- Gives each Reaper three Demolition Charges. Reapers cannot replenish their supply of Demolition Charges once expended.
- EMP Round Ability drains now 50 Shields instead of 100 from Protoss Units and no longer reveals cloaked units.
- EMP Round Cast Range is set to 7.
Ihmo unnötig. Nervt ihn quasi nur gegen Mutas, ansonsten ein buff.
- Anti-Air damage has been increased from 6+6 light to 8+8 light.
- Anti-Air attack no longer deals splash damage.
- Heal Ability now heals 2HP per 1 Energy instead of 3HP.
Vikings waren jetzt nicht wirklich die tollen Luftüberlegenheitsjäger, er hat eigentlich immer ziemlich einen aufs Maul bekommen wenn er nicht gerade gegen Medivacs, Banshees, Broods oder BC ohne Spezialfähigkeit kämpft.
- The range has been decreased from 9 to 7.
Kann man so stehen lassen.
- Auto-Turret health has been increased from 150 to 175.
- Auto-Turret Ground damage has been increased from 8 to 10.
- Auto-Turret Air damage has been increased from 8 to 10.
- Seeker Missle research cost increased from 150/150 to 200/200.
- Seeker Missile range has been increased from 6 to 8.
- Seeker Missile splash radius has been increased from 2 to 2,5.
- Seeker Missile duration has been increased from 15 to 20.
Leichter, guter buff.
- Engineering Bay
- Lift off Ability added.
- Hi-Sec Auto Tracking Upgrade removed.
- Building Armor Upgrade removed.
- Neosteel Upgrade is now devided into Level 1 and Level 2.
- Level 1 costs 100/100, increases Bunker capacity by 1, gives +1 armor for Terran buildings and increases the attack range of Missile Turrets by +1.
- Level 2 costs 150/150, increases Bunker capacity by 1, gives +1 armor for Terran buildings, increases Command Center and Planetary Fortress SCV capacity by 5 and increases the attack range of Point Defense Drones and the Planetary Fortress by +1.
Auch sinnvoller change.
- Tech Lab
- Cost increased from 50/25 to 50/50.
- Durable Materials Upgrade has been removed from the Starport Tech Lab.
- Cost decreased from 50/50 to 50/25.
- Build time decreased from 50 seconds to 30 seconds.
- Sensor Tower
- The Sensor Tower has been removed from the game.
- Salvage returns now 50% of the structure's mineral cost instead of 100%.
Nicht unbedingt nötig, aber ihmo auch nicht falsch.
Ich verstehe das man den H/DT Tech verstärken will, aber so wären die Stalker einfach imba. Zealot gefällt aber.Protoss:
- Charge cost decreased from 200 Minerals and 200 Vespene Gas to 150 Minerals and 150 Vespene Gas.
- Particle Disruptors damage increased from 10 (+4 Armored) to 12 (+4 Armored).
- The build time for this unit has been decreased from 42 to 36.
Ist das ein buff oder ein nerv ? Gefällt, guter change.
- Guardian Shield energy cost decreased from 75 to 50.
- Force Field energy cost increased from 50 to 75.
- Hallucination cost decreased from 100 Minerals and 100 Vespene Gas to 50 Minerals and 50 Vespene Gas.
Ihmo nicht so wichtig, auch wenn nicht falsch.
- Cost changed from 50 Minerals and 100 Vespene Gas to 50 Minerals and 75 Vespene Gas.
Als zu schwach habe ich Collosi nie wirklich angesehen, eher als zu teuer und mit zu langer Ausbildungszeit.
- The range has been increased from 6 to 7.
- Extended Thermal Lance Upgrade now increases the range of the colossus' attack from 7 to 10.
Sicher das sich der skill lohnt ?
- High Templar
- Aiur's Recharge: New Ability.
- Costs 50 Energy.
- Targets a single allied Protoss unit or building which recharges 50 shields.
- Cast Range is set to 9.
Dark shrine fällt weg ?
- Dark Templar
- Dark Templars doesn't require the Dark Shrine anymore.
- Dark Templars are now being enabled by the Templar Archives.
Auch ein guter buff.
- The splash radius has been increased from 1 to 1.5.
Phoenixe waren vor den buff einfach viel zu schwach. Hau den range nerv raus, dann ist es gut.
- Can no longer attack while moving.
- The range has been increased from 4 to 5.
- Anti-Air attack now deals splash damage in a 0.25 radius.
- Splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
Auch gut, ich hätte das aber in 2 +2vs armored +2vs massiv geändert.
- Void Ray
- Changed to have now 3 damage levels instead of 2. Still takes the same amount of time to fully charge.
- Stage 1 damage changed from 5 to 3 (+3 armored).
- Stage 2 (former Stage 1) damage changed from 5 to 6 (+6 armored).
- Stage 3 (former Stage 2) damage changed from 10 (+15 armored) to 9 (+9 armored).
- Air Weapons Upgrade gives +1 (+1 armored) to attack per level
- Movement speed increased from 1.875 to 2
- The shield of this unit has been increased from 350 to 400.
- The health of this unit has been increased from 350 to 400.
- The acceleration of this unit has been increased from 0.3125 to 1.
- The Mothership has now the ability to generate a Psionic Matrix in a 5 radius in order to warp in additional Units.
- Vortex: This ability has been removed from the game.
- Planetcracker Ability re-added. Costs 125 Energy.
- Scorch the ground beneath the Mothership for 15 seconds, causing damage to enemy ground units below.
- The health and shield values of this building has been decreased from 450/450 to 250/250.
Was das mal ein problem ?
- Cybernetics Core
- Warp Gate reserach cost increased from 50/50 to 100/100.
Ihmo nicht nötig.
- Templar Archives
- Cost increased from 150 Minerals and 200 Vespene Gas to 200 Minerals and 200 Vespene Gas.
das wars für heute otb.
wtf habt ihr viel gepostet.