Die meisten bekannten Änderungen sind in einem Thread aus dem US-Forum zusammengetragen worden.
http://us.battle.net/sc2/en/forum/topic/6490459399
Zitat:....................................................
ZERG
Hydralisk
- Speed boost off-creep reduced to 25% from 50% (so now it is still slightly faster on creep)
Viper
- Movement speed increased to 2.95 from 2.25
Locust
- Attack speed increased to 0.8 from 1.2 (technically does 50% more damage than before)
- Range increased to 3 from 2
Ultralisk
- Charge now requires an upgrade
- Charge deals one swipe of normal attack damage upon arrival
- Frenzy has been brought back
TERRAN
Reaper
- Reaper health reverted back to 50 from 60 (it was buffed to 60 in the TvZ battle report)
- Reaper's bonus damage to light increased to 5 from 3, making it do 18 total to light instead of 14 (4(+5) x2) (this means SCVs now take the same 3 shots to kill as probes and scvs)
- Nitro packs are back in (yay!) and still require factory
Widow Mine
- Detonate no longer timed
- Detonate target damage reduced to 165 from 200
- Detonate splash damage reduced to 35 from ~50 (though is may have just been an error on my part since this value was never confirmed)
Battlecruiser
- Ground attack increased to 10 from 8
- Redline reactor ability has been removed (temporarily doubled Battlecruiser speed)
PROTOSS
Oracle
- Cloaking field ability has been removed, replaced with 'Revelation' ability that reveals enemy cloaked units within a target area
- Preordain no longer reveals cloaked units
Tempest
- Damage reduced to 30 from 60
- Attack speed increased to 3.3 from 6 (10% nerf in damage)
- Movement speed reduced to 1.88 from 2.25
Mothership Core
- Looks way cooler now
- Movement speed increased to 0.47 from 0 (so can now move)
- Purify damage reduced to 25 from 60
- Purify range reduced to 7 from 13
- Purify duration increased to 45 seconds from 20
Mothership
- Vortex reverted back to affecting both ground and air units from only affecting ground units
- No longer has the Stasis ability (new ability that froze air units within an area around the Mothership including the Mothership itself for 20 seconds)
....................................
Allerdings stimme ich nicht dem Autor zu in der Hinsicht das er meint das der Schaden pro Sekunde vom Tempest verringert wurde.
Zwar wurde die dps gegen Massiv verringert, aber dafür die gegen alles andere erhöht und es geht weniger Schaden verloren wenn mehrere Tempest auf ein Ziel feuern, bzw es wird weniger "overdamage" produziert.
und noch ein anderes Video:
http://www.twitch.tv/darthcaesar/b/331060252?