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Re: Zusammenstellung von HotS Beta Blue Posts

Verfasst: 24.10.2012, 01:10
von Zerf
Which problem are we trying to solve here?

A) Pros can't split their units so esports looks bad.
B) Ladder players can't split their units and it should be easier to split your units.

If "A" then I would say the problem is solved. They should split their units. Pros who do so will win games, Pros who do not will lose games. Should we make the game easier for Pros? The impression I have gotten from the community and the Pros themselves on this subject is a resounding "No."

If "B" then I'm not sure we want to solve this? If it's a game of skill, then you need to learn to split your units. In Broodwar you had to learn to move your units. With a limited unit selection it was difficult to move a large army. Now it is easy to move your army, but harder to use them correctly in a big fight.

Sounds like a better experience for a newer user to me? It's certainly what I would want as a player. If I'm going to be challenged I don't want it to be "how can I get my units into the fight." I would rather it be "my units got to the fight, how do I optimize their positions."
Hier macht Blizzard noch einmal deutlich das sie mit der Bewegungs-KI zufreiden sind und warum ihrer Meinung nach keine weitere Überarbeitung notwenig ist.

Ich finde es grundsetzlich schade das sie in der Hinsicht nicht die Bewegungs-KI überarbeiten wollen, kann ihre Argumentation aber nachvollziehen.

Wenn es interessiert hier das Thema, in dem auch ein Link zu einem Video ist um die Unterschiede zu verdeutlichen:
http://us.battle.net/sc2/en/forum/topic/6573699544

Re: Zusammenstellung von HotS Beta Blue Posts

Verfasst: 25.10.2012, 11:30
von Malebolgia
Thanks for everyone's feedback regarding the Oracle. We wanted to give you guys an update on where we're at right now.

1. Revelation is same as before.

2. Pulsar Beam - Passive anti structure ability that deals 20 damage per second. Drains 2 energy per second while channeling. Auto-cast on.

We feel that Pulsar Beam is better as a core harassing ability compared to Entomb. This ability makes better use of the unit's main traits of fast mobility + low durability, and doesn't have Entomb's biggest issue of forcing almost the whole army to stay at the mineral line.

Not only that, we feel this ability has a much greater skill differentiation depending on how well the ability is used. Entombs, no matter who uses them, had pretty much the same effect. Whereas Pulsar Beam will greatly reward players who are able to pay close attention and not lose the Oracles while quickly moving around all over the place in order to harass the opponent's base.

3. Time Warp - Creates a warp field at the target location that reduces enemy ground units' movement speed by 50%

We were aiming for a spell that gets us two main things with this last spell. One was something players can use in combination with Pulsar Beam when harassing the opponent's base. Second was something Protoss players can use in combination with their army. We feel this ability meets both requirements.

One thing we're discussing with Time Warp is if it should also be a time altering spell for timed life units as well. In this scenario, it would have an additional component that speeds up the timer on timed life units such as locusts, infested terrans, or mules.

Our current plan is to patch in the initial ability as fast as possible, and continue discussing/gathering feedback regarding the second component.

Oracle now feels like a unit that you build a few of and harass throughout the course of the whole game. Please let us know your thoughts and when the Oracle patch goes out, please take your time to play with it. Thanks

Re: Zusammenstellung von HotS Beta Blue Posts

Verfasst: 05.12.2012, 19:37
von Zerf
In den Eingangsbeitrag des Themas könnte man vielleicht diesen Link editieren, dort sind immer die top Aktuellen Beiträge der Blauen in den USA- und EU(EN)-Foren enthalten.

http://www.blizzposts.com/tracker/sc2/en/

Ich selbst bin auch erst vor kurzem darauf gestoßen.