Re: Blizzard auf YouTube und mehr
Verfasst: 15.11.2009, 17:32
Das ist ernsthaft mal ziemlich krank
Die Frage ist nur, warum zum Teufel sie an sowas arbeiten und nicht intensiver am Battle.net 2.0

Das große deutsche Starcraft 2 Forum
https://starcraft2.4fansites.de/forum/
Quelle: http://www.twitter.com/starcraftRecently we have been busy working on UI improvements for the #StarCraft2 single player campaign tech advancements.
Quelle: http://www.blizzard.comMr. T's Night Elf Mohawk Returns
"You gotta choice, Jack. You can watch Mr. T's new TV commercial…or you can HURT." Mr. T, outraged that any fools would doubt his hacking skills, has returned to World of Warcraft to show off his latest invention in a series of nationally televised ads. Watch them here first at World of Warcraft's YouTube channel or click to Learn more about the mohawk grenade and how you can claim your own in-game.
Ist gelesen. Konnte da aber nichts neues entdecken.Jack hat geschrieben:Mal schauen ob es jemand liest wenn ichs hier schreib ^^.
Die Starcraft 2 seite hat ein Mini-Mini-Mini Update bekommenhttp://eu.starcraft2.com/splash-launch7.xml
Nun Xordiahs Antwort:Dong get me wrong, im glad that these chat channels are coming down the road in a few months after launch maybe...
Im glad they are working on allowing people to play on different regions without forcing them to purchase multiple copies of the game, something that was possible out of the gate on day 1 on their previous games...
Im glad they are fixing the identifiers...kinda....nothing like having 10000 of the same person. Tell you what. i can tell the difference between xXnameXx a lot quicker than i can 'name.023' and 'name.502'. Its ignorant to think that people wont all want a similar name, and people will waste money on that name in particular. If its popular, people will want it regardless if they are stuck with it or not...speaking of which...how much will a name change cost, since it was a free thing in the past in a sense, im guessing $15?
Still no comment on lan, or did i miss it somewhere? Aside from tournament lan meant to completely control the tournament scene needing a blizz rep watching over your shoulder every second while neglecting people with sketchy or no internet, such as those people out in the boondocks or on vacation.
Im glad they are working on all sorts of other problems and trying to deliver the best game possible by adding things like facebook integration w/ additional facebook features on the way over important features such as those mentioned above...not that i have a problem with facebook, im just not one of those people who add 500 random people ive never met and call them my "friends."
What i dont get...is what ever happened to "when its ready"? When its good enough now huh?
btw...did they ever address the community with their "comprehensive address?" Seems they just answered a few questions here and there then just let it die off...
Und auf den Kommentar von jemanden:It always depends on your point of view in the matter. We believe that StarCraft 2 is ready to be shipped. The game is really amazing, loads of fun - all Singleplayer fans are in for a great treat and the cinematics we have in the game are really breathtaking, we are positive that all multiplayer competitive players will find plenty of tournaments to compete in and a skill-based game where they can prove themselves, players who just want to have a bit of fun with their friends can also find their corner with 2v2, 3v3, 4v4 or custom fun maps.
The main complaint we see quite often on the forums these days is about how you are missing certain features on Battle.net. We have a very long list of things that we want to integrate for Battle.net over the next few years ourselves, but we also believe, that the game is ready to ship. We have all the core functionality in the game that we were aiming for. Functionality that players need to enjoy StarCraft II. It was important for us to give players the opportunity to jump into a match quickly, we wanted them to be able to join up in a group with their friends and be able to talk to their friends in the game. We wanted custom games to be possible. We wanted to give the more casual players incentives and also some guidance through the achievement system. The focus for release of StarCraft II concerning Battle.net was really having the base infrastructure to build upon in the years to come. Players can easily find a game against another player of their skill level.
Saying that we are planning to add new features in patches to come, does not in any way mean that we aren't ready - this just means that we won't stop developing Battle.net and improving the service with new features after we released the game.
Gabs die antwort:Q u o t e:
Man you make some amazingly good points. If I were a car salesmen I'd be embarassed to sell a client a car with a missing tire, a broken windshield and only one air bag and promise him that maybe, and I can't tell you when, you'll get your car 100% ready.
Would you also be embarassed to sell him a car without a CD-Player or without air conditioning? Some features will seem like the bare necessities for some players and will seem like this is actually needed to make the service work, but in the end, you can play the game (or drive the car in your analogy) without them.
At a recent StarCraft II event in Seoul, Blizzard announced that any Korean gamers with an active World of Warcraft subscription will be able to play StarCraft II, free of charge. The deal lasts as long as the World of Warcraft account is active, and is a very smart move on the part of Blizzard to drive the popularity of WoW in the region. Blizzard's Chris Sigaty described the announcement as "a way of giving something back to such a supportive and skilled community of players."