Thors and Marines (with stimpack and the additional hp upgrade) are quite effective against mass Mutalisks. Additionally as mentioned already in this thread, BCs are also very effective, especially with its new missile barrage ability (but of course this is at a later tech).I'm curious to what stops mass mutalisks in TVZ since irradiate is gone.
Do the Vikings fight well vs Mutalisks cost for cost?
The reason I say this is that Terran has nothing to stop the guardian threat that Zerg gets once it has air superiority. Basically in vanilla SC if Terran couldn't stop Zerg air, the guardians would pick apart the Terran army slowly but surely.
Maybe this is what the Thor is for? My only concern is that the Thor looks like it move slow. If it doesn't do a lot of damage to mutas, you won't be able to split your forces. And seeing as mutas are fast, the zerg can just map control and win that way.
There is one other counter, which is not mentioned in this thread, which is the Ghost! The Ghost is awesome at taking out Mutalisks as well, since they get a bonus to light armor, and have a very long range. Add that to snipe, cloak, or a bunker and it is quite a formidable counter as well.
do medivac dropships still load units at the same time but unload one at a time? or can dropships unload all their cargo at once?
if it can only unload one at a time, i have a sugestion, make it so that infantry can unload two at a time (researchable?) or at least at a much faster rate than vehicles so that the drops can b faster. it takes forever to unload 8 marines in comparison to unloading 2 tanks which are much more deadly, even if the dropships can heal
Loading is instant, but unloading has a delay between units. Will bring up the suggestion, but do note that the rate in unloading is already quite fast, and mass drops do usually include several dropships at the same time.
Yes, that is placeholder. In one of the previous builds, maybe it was WWI, the rock actually starts breaking and then the Nydus Worm comes out. It will probably be more along those lines.Right now there is a build time after you drop a nydus worm, the thing that bugs the heck out of me is that the nydus worm grows from that squiggly thing that drones morph into when they turn into buildings.
Instead of having that squiggly thing to signify a build time, can't you make a more dramatic animation for the worm breaking through the surface? Just make it look like the worm is struggling more...it will function the same as it does now (enemies will still have the opportunity to attack them for the same length of time), except it will make nydus worms frightening again...rather than the mundane worms they have gradually become.
As I was upgrading our Game Info section, I noticed that Starcraft-Source said the following in their review of Blizzcon:
"With the removal of the shield battery from Starcraft 2 all together. Blizzard has implemented a new shield mechanic for the Protoss. The shield recharge rate will increase the more time that passes since the unit last took damage. Sonkie vs. Yellow exhibition game video you can hear Dustin Browder discuss the mechanic."
http://communitystarcraft.com/news-rele ... -races.php
Do you guys know much about this shield recharge mechanic?
The rate of shield regeneration has been increased significantly from the original StarCraft, but will be a fixed rate, rather than an increasing rate over time. The shields will not increase until the unit is out of combat.
Wenn Diskussionsbedarf besteht könnt ihr ja einfach das Zitat in die entsprechenden Threads einbinden und dort diskutieren, so dass das übersichtlicher gehalten wird.How is that measured?
Does the unit attacking but not getting hit count?
Or even units firing in the proximity? Or proximity of enemy units?
It is measured by an X number of seconds in which a unit has not attacked nor was attacked. X being a number determined through balance.
Ich würde mich zum Beispiel mit der lächerlichen Behauptung, man könnte Kreuzer gegen Mutalisken einsetzen, im Mutalisken-Thread auseinander setzen. Dort kann man dann ja auch die anderen Konter diskutieren. Übersetzung kann ich heute nicht versprechen, da ich nach der Uni (15:30) mit Protokollen weitermache und somit erst Abends Zeit habe. Wenn jemand für mich einspringt sollte das natürlich klappen

