Geister der Vergangenheit Trailer
Wings of Liberty Missionen
Game Developers Conference 2008
Geschrieben von Telias am 26.01.2008 um 12:21
Die diesjährige Game Developers Conference wird vom 18-22 Februar stattfinden. Mitarbeiter von Blizzard werden Vorort sein und bei einigen Vorträgen auch etwas zu berichten haben. Da diese Messe nicht dazu gedacht ist, neue Informationen über Spiele preiszugeben wird es auch keine Enthüllungen zu Starcraft 2 geben. Der Titel eines Vortrages dürfte die Herzen einiger Starcraft 2 Fans höher schlagen lassen. Der Cinematics Creative Director Nick Carpenter spricht in seinem Vortrag The Making of the Starcraft II Cinematic Teaser über die Erstellung eines solchen Videos.

The STARCRAFT II Teaser represented a new chapter for Blizzard cinematics. The ability to use intricate models, create fine detail in animation, and implement very intentional complex lighting was just the start to ushering in this incredible game. This process was made possible by implementing many changes into our pipeline and creating characters and sets that visually supported the environment and story of STARCRAFT II. Four minutes in length and a total of 35 shots, the teaser was able to show off the abilities of our new renderer and display many of the artists' talents. The models contained some of the largest poly counts we have developed thus far. Breaking the character and set into renderable pieces during the process of compositing and rendering for this level of precision was a big challenge, but in return the models showcased their tremendous detail. Camera angles and complex animation allowed us to focus on areas of machinery and armor that normally are not exposed, giving further insight into the level of complexity we were capable of achieving. Elaborate lighting and FX also allowed the marine and cell room to come alive. The teaser represents only the beginning of what this game is going to offer.

Alle anderen Vorträge von Blizzard listen wir hier in Kurzfassung zusammen.

Future of MMOs – Rob Pardo
Rules of Engagement: Blizzard's Approach to Multiplayer Game Design - Rob Pardo
Audio for MMO's - Russel Brower
(202) Physics for Game Programmers - Erin Catto