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StarCraft II will continue running if corrupt textures/models/sounds are encountered.
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Conversation skipping and trigger skipping now share the same hotkey.
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The notification that a player left the game during a paused game is no longer delayed until the game is unpaused.
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Cheat codes now only accept official names.
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Unit response sounds are now updated immediately when the selection changes.
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Unit death will no longer show units on the other side of line of sight blockers that weren’t already visible.
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Units now follow a transport if the transport fills up and they have no other orders.
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Units inside a bunker no longer disappear if the bunker is destroyed and surrounded by force fields.
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Units can now be revived multiple times.
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Hero buttons are now displayed while a hero is dead if they are revivable. Clicking on the button while a hero is dead will either select the building reviving it or cycle between buildings that can.
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Revivable abilities now show revivable units all the time. If they cannot currently be revived, the buttons are shown disabled.
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The revive ability now works with multiple dead units.
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Revived units now properly dispatch a trigger event when killed again.
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Added additional information to unit tooltips in the tech trees.
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An alert has been added when MULEs expire.
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An alert has been added when the Chrono Boost buff expires.
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An alert has been added when the Spawn Larva buff expires.
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Fixed an issue with not being able to land where you just lifted off if there was a nearby unit.
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Fixed an issue where you could push hold position units by move/hold position spamming.
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Fixed an issue to prevent force fields from pushing units during construction.
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Fixed an issue with Creep destroying more foliage than it should, and made foliage destruction by creep faster.
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Fixed an issue with custom global hotkeys in grid profiles overlapping with unit command buttons.
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Fixed an issue placing Terran add-on buildings when multiple buildings were selected.
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The stalemate timer will now reset when any player gathers resources, researches an upgrade, produces a unit, constructs a building, or destroys an enemy building.
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Additional stalemate warnings are no longer displayed when the game ends in a stalemate.
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Flying cloaked units are no longer revealed as detected when shown through the fog of war.
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Vespene Geysers that are taken by your opponent and are under the fog of war no longer randomly flash on and off on the mini-map.
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Enemy buildings completed while being revealed due to friendly unit death will now properly create snapshots in the fog of war.
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Casting Neural Parasite on a Zerg Egg will not cancel the spell until after the egg completes its transformation.
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Changes made to autocast abilities while a unit is under the affects of Neural Parasite are now reset to their default state when Neural Parasite ends.
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Queuing multiple targets with 250mm Strike Cannons will no longer result in the Thor being stuck until the cooldown ends.
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SCVs can no longer resume construction on buildings while inside bunkers.
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Workers gathering minerals can no longer continue to harvest minerals if they are pushed away by a force field.
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Orders issued to unload units from a Medivac onto itself can now be canceled if the Medivac is scanning for units to heal.
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The Harvester count in the income leader panel now updates correctly.
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Bi-directional transformations (i.e. those used by Vikings, Siege Tanks, and burrowing units) are no longer shown in the production leader panel.
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The resources from salvaged bunkers are no longer counted towards the resources lost in the units lost leader panel.
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The Mute OS Microphone button has been removed from the voice options page.
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Tech trees now show icons for units that are produced by a building and display the names for units that are unlocked by a building.
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Using Edit Box Trigger Dialogs should no longer generate trigger errors.
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Media keys can no longer be bound to a custom hotkey.
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Hotkeys configured in a mod are now loaded properly without having to open the Hotkeys menu.
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Mouse-based hotkeys are now handled properly when the cursor is over the mini-map.
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Mouse-based hotkeys bound with modifiers are now displayed correctly in the Hotkeys page.
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The hotkey for the Cancel button is now displayed when targeting with an ability if the Command Hotkey Text option is enabled.